While struggling to move about, I kept on asking myself why Nintendo didn’t even offer the analog nunchuck as a control option? Then it occurred to me that the developers probably assumed that kids would find using a Wiimote and nunchuck too complicated, so they decided to keep things as simple as possible.Īs for the game itself, it’s basically an interesting combination of a 3D adventure game with a little dash of Mario Party thrown in there. In other words, you’ll need to turn the Wiimote on its side and use the digital cross to control Pikachu while using the bottom Z trigger to shift the camera. The best example to give is are the games controls even though this game takes place in a fully-rendered 3D-World, the controls are laid out exactly like they would be in a NES game. Now that in of itself isn’t a bad thing, as many games made primarily for children turn out to be good - the Lego games comes to mind, The problem with PokePark 2 is that it takes it to another level, to the point where not even the parents of the children this game was intended for will want to spend more than a few minutes playing this game with their kids.
That pretty much sums up PokéPark 2: Wonders Beyond in a nutshell: While there isn’t anything technically horrible about the game, virtually every aspect about the game seemed to have been designed for small children. The Wii is well within its twilight years of a consoles lifespan, where even the top tier publishers (In the Wii’s case, Nintendo and… well… Nintendo) are regulated to releasing mediocre games whom primarily attract a dying consoles last remaining fan base: Young children.